dlgEvent_OnActionStatesChange
Function called to make action state change at the form level.
Syntax
PUBLIC FUNCTION dlgEvent_OnActionStatesChange(
dlg ui.DIALOG,
uiMode SMALLINT )
The function parameters are:
dlg
. This is aui.DIALOG
object referencing the current dialog. The dialog can implement anINPUT
,INPUT ARRAY
,DISPLAY ARRAY
,MENU
, orCONSTRUCT
. For more information, see The Dialog class in Genero Business Development Language User Guide.uiMode
. This is an integer value defining the current mode or state in relation to user action in the dialog, form, or application. Modes are defined as constants in the libdbappFormUI file in the libdbapp library.Table 1. UI modes Description Applies to ... Constant Value Display DISPLAY ARRAY
C_MODE_DISPLAY 1 Modify INPUT \ INPUT ARRAY
C_MODE_MODIFY 2 Add INPUT \ INPUT ARRAY
C_MODE_ADD 3 Search CONSTRUCT
C_MODE_SEARCH 4 Empty MENU
C_MODE_EMPTY 5 Exit form The form C_MODE_EXIT_FORM 6 Exit app The app C_MODE_EXIT_APP 7 Undefined All (array, form, or app) C_MODE_UNDEFINED 0
Usage
When you select the On Action States Update (Form) property for the creation of the event, a function shell is created. Enter your code in the function.
Use this function to set the action state for
default actions and defined actions. Use the uiMode
parameter in an
IF
or CASE
statement to set the state of an
action based on the mode of the current dialog.
Example: form On Action States Change
This example uses the On Action States Update (Form) code event for a form in the OfficeStore demo.
In this example, the function disables some actions on mobile UIs. If the UI is not
mobile, it enables or disables the actions depending on the state of
uiMode
.
A user-defined variable actionList
is defined to store the name of
some actions, and this variable is referenced by the user-defined function
setActionStatesForUImode
called to set the action states.
# <entity>.4gl
-- import user-defined functions
IMPORT FGL myAccountFunc
PUBLIC FUNCTION dlgEvent_OnActionStatesChange(dlg ui.DIALOG, uiMode SMALLINT)
DEFINE actionList DYNAMIC ARRAY OF STRING = ["reportprint", "print_list"]
-- Form actions
DEFINE i INTEGER
DISPLAY "dlgEvent_OnActionStatesChange (Form scope) is raised"
DISPLAY "uiMode: ", uiMode
IF libdbapp_isMobile() THEN
FOR i = 1 TO actionList.getLength()
CALL dlg.setActionActive(actionList[i], FALSE)
CALL dlg.setActionHidden(actionList[i], TRUE)
END FOR
ELSE
CALL myAccountFunc.setActionStatesForUImode(dlg, actionList, uiMode)
END IF
DISPLAY "dlgEvent_OnActionStatesChange (Form scope) is exited"
END FUNCTION
setActionStatesForUImode
In this section there is an example of the user-defined function
setActionStatesForUImode
called in the event function.
This function enables or disables the actions in the actionList
depending on the state of uiMode
.
IMPORT FGL
statement.# MyAccountFunc.4gl
FUNCTION setActionStatesForUImode(dlg ui.Dialog, actionList DYNAMIC ARRAY OF STRING,
uiMode SMALLINT)
DEFINE i INTEGER
CASE uiMode
WHEN C_MODE_DISPLAY
FOR i = 1 TO actionList.getLength()
CALL dlg.setActionActive(actionList[i], TRUE)
CALL dlg.setActionHidden(actionList[i], FALSE)
END FOR
WHEN C_MODE_MODIFY
FOR i = 1 TO actionList.getLength()
CALL dlg.setActionActive(actionList[i], FALSE)
CALL dlg.setActionHidden(actionList[i], TRUE)
END FOR
WHEN C_MODE_ADD
FOR i = 1 TO actionList.getLength()
CALL dlg.setActionActive(actionList[i], FALSE)
CALL dlg.setActionHidden(actionList[i], TRUE)
END FOR
WHEN C_MODE_SEARCH
-- [...]
WHEN C_MODE_EMPTY
FOR i = 1 TO actionList.getLength()
CALL dlg.setActionActive(actionList[i], FALSE)
CALL dlg.setActionHidden(actionList[i], TRUE)
END FOR
OTHERWISE
DISPLAY "unknown mode ", uiMode
END CASE
END FUNCTION