Compiling program code files (.4gl)

The .4gl source files must be compiled to .42m p-code files, in order to be loaded by the runtime system.

Understanding .4gl source compilation

Genero BDL source code modules (with .4gl file extension) must be compiled to p-code modules (with .42m file extension) by using the fglcomp tool.

Compiled p-code modules are independent of the platform and processor architecture. They are interpreted by the Genero runtime system (fglrun).

The following lines show the compilation of the prog.4gl source, in a UNIX™ shell session:

$ cat prog.4gl
MAIN
  DISPLAY "hello"
END MAIN

$ fglcomp prog.4gl

$ ls -s prog.42m
   4 prog.42m

Verbose compilation

Consider using the --verbose option of the compiler to get detailed information about the source compilation:
$ fglcomp --verbose main.4gl
[loading fglhelp]
[parsing main.4gl]
[parsing mod1.4gl]
[parsing mod2.4gl]
[building mod2]
[writing mod2.42m]
[building mod1]
[writing mod1.42m]
[building main]
[writing main.42m]
[total modules: 4 variables: 6 funtions: 274 types: 9 fields: 10]

Compiling several .4gl sources in a single command

Several .4gl source files can be provided to fglcomp: The compiler builds a dependency tree of imported modules, and compiles the files in the calculated order.

For example, if the main.4gl module imports module1.4gl, but does not import module2.4gl, when passing main.4gl module1.4gl module2.4gl as arguments to fglcomp, the compiler will first compile the module1.4gl because it is imported by main.4gl, then main.4gl and finaly module2.4gl (assuming no .42m file exists before executing this command):

$ rm *.42m
$ fglcomp --verbose main.4gl module1.4gl module2.4gl
[loading fglhelp]
[parsing main.4gl]
[parsing module1.4gl]
[building module1]
[writing module1.42m]
[building main]
[writing main.42m]
[parsing module1.4gl]
[building module1]
[writing module1.42m]
[parsing module2.4gl]
[building module2]
[writing module2.42m]
[total modules: 6 variables: 6 funtions: 274 types: 11 fields: 20]
The fglcomp compiler supports MATCHES-style pattern on the command line, to acheive pathname expansion:
fglcomp [a-z]*.4gl
This feature exists on any supported platform, including Microsoft™ Windows®.
Note: On UNIX plarforms, pathname expansion is part of the shell interpreter. File names are resolved before Genero commands get the specified argument(s). In order to use the Genero build-in pathname expansion on a Unix platform, specify the search pattern in single quotes:
fglcomp '[a-z]*.4gl'

For more details about supported patterns and wildcards, see the os.Path.glob utility method.

See also Providing the source files in an arguments file

Automatic compilation of imported modules

When compiling a .4gl module that imports other modules with the IMPORT FGL instruction, fglcomp will automatically compile the imported modules, if they are located in the same directory of the current module, and if the .4gl source is more recent as the .42m file.

For more details, see IMPORT FGL module.

Stricter compilation options

By default, fglcomp allows you to compile legacy application sources in a relaxed manner. For example, it is possible to compile a module calling a function which is not defined in that module, and resolved during the link process.

In recent developments based on features such as IMPORT FGL, consider using fglcomp options that make the compilation stricter:
  • --resolve-calls: To check that all functions used by a module are defined locally, or by imported modules.
  • --Wall: To print all type of warnings.
  • -Werror: To stop compilation if a warning occurs.
  • -M: To write error messages to standard output instead of producing a .err file.

For more details about fglcomp options, see the fglcomp command reference topic.

Additionally, the linker provides options such as --print-imports and --print-missing-imports, that produce useful information to use new language features.

Compiling in make mode

The fglcomp compiler supports the --make option, to compile all provided sources, in the way the make utility does: If the .42m file is older than the .4gl file, it will be recompiled. If the .42m is up-to-date with the .4gl, it is not recompiled.

As with a regular compilation (not using the --make option), for a provided .4gl module, imported modules will be automatically compiled when needed.

To test the compilation process and dependencies without actually compiling the modules, add the --simulate option, to see what modules would be compiled. The --simulate option can also be used without the --make option: fglcomp will then print the modules that would be compiled, even if the .42m file is up to date.

Tip: fglcomp produces the .42m files in the current working directory. Consider creating a bin directory, to hold all .42m files, and run the compiler in this directory by providing relative paths of the .4gl sources.

For example:

$ tree .
.
|-- bin
|-- dir1
|   |-- module1.4gl
|   |-- module2.4gl
|   `-- module3.4gl
|-- prog1.4gl
`-- prog2.4gl

2 directories, 5 files

$ head *.4gl */*.4gl
==> prog1.4gl <==
IMPORT FGL module1
MAIN
    CALL module1.function1()
END MAIN

==> prog2.4gl <==
IMPORT FGL module2
MAIN
    CALL module2.function2()
END MAIN

==> dir1/module1.4gl <==
FUNCTION function1()
END FUNCTION

==> dir1/module2.4gl <==
IMPORT FGL module3
FUNCTION function2()
    CALL module3.function3()
END FUNCTION

==> dir1/module3.4gl <==
FUNCTION function3()
END FUNCTION
Go to the bin directory:
$ cd bin
Assuming there are no .42m in this directory tree, first check what would be compiled if we pass all .4gl sources to fglcomp:
$ fglcomp --make --simulate ../*.4gl ../*/*.4gl
[fglcomp ../dir1/module1.4gl usedByCount:1]
[fglcomp ../prog1.4gl usedByCount:0]
[fglcomp ../dir1/module3.4gl usedByCount:1]
[fglcomp ../dir1/module2.4gl usedByCount:1]
[fglcomp ../prog2.4gl usedByCount:0]
Now compile (same output as simulated previously): fglcomp produces the .42m files:
$ fglcomp --make *.4gl dir1/*.4gl
[fglcomp ../dir1/module1.4gl usedByCount:1]
[fglcomp ../prog1.4gl usedByCount:0]
[fglcomp ../dir1/module3.4gl usedByCount:1]
[fglcomp ../dir1/module2.4gl usedByCount:1]
[fglcomp ../prog2.4gl usedByCount:0]

$ ls 
module1.42m  module2.42m  module3.42m  prog1.42m  prog2.42m
Touch some modules and see which one are recompiled, based on the IMPORT FGL dependence tree:
$ sleep 1 && touch ../dir1/module3.4gl ../prog1.4gl
$ fglcomp --make ../*.4gl ../*/*.4gl
[fglcomp ../prog1.4gl usedByCount:0]
[fglcomp ../dir1/module3.4gl usedByCount:1]
[fglcomp ../dir1/module2.4gl usedByCount:1]
[fglcomp ../prog2.4gl usedByCount:0]

Producing make-style dependency rules

The fglcomp --dependencies option can be used to produce makefile-style dependency rules for imported modules. In the next example, the main.4gl source imports module1 and thus the main.42m compilation depends from module1.42m:
$ head *.4gl
==> main.4gl <==
IMPORT FGL module1

MAIN
    CALL module1.function1()
END MAIN

==> module1.4gl <==
FUNCTION function1()
END FUNCTION

$ fglcomp --dependencies main.4gl
main.42m: main.4gl module1.42m
	$(FGLCOMP) $<
module1.42m: module1.4gl
	$(FGLCOMP) $<
Circular imports are handled with proper dependency rules that can even be used for parallel builds (with make -j).
Tip: Try to perform the command fglcomp --dependencies *.4gl on all your sources and see the output.

Providing the source files in an arguments file

The fglcomp compiler supports the @argfile argument, to provide a file that contains the list of source files to be compiled. This can be used when it is not possible to pass all source files in the command line.

Only source files must be specified in the arguments file. Compiler options must be provided in the command line.

The argument file must contain one source file per line:

$ cat mysources.txt
module1.4gl
module2.4gl
module3.4gl
$ fglcomp -M -Wall @mysources.txt
Note that the arguments file can contain expansion patterns as in the fglcomp command line:
$ cat mysources.txt
module[123]*.4gl
$ fglcomp -M -Wall @mysources.txt

Handling fglcomp compiler errors

If an error occurs, the compiler writes an error file by default with the .err extension.

$ cat prog.4gl
MAIN
  LET x = "hello"
END MAIN

$ fglcomp prog.4gl
Compilation was not successful. Errors found: 1.
 The file prog.4gl has been written.

$ cat prog.err
MAIN
  LET x = "hello"
| The symbol 'x' does not represent a defined variable.
| See error number -4369. 
END MAIN

With the -M option, you can force the compiler to display an error message instead of generating an .err error file:

$ fglcomp prog.4gl
xx.4gl:2:8 error:(-4369) The symbol 'x' does not represent a defined variable.

Produce compiler warnings with -W

To improve code quality, enable compiler warnings with the -W option:

$ cat prog.4gl
MAIN
  DATABASE test1
  SELECT COUNT(*) FROM x, OUTER(y) WHERE x.k = y.k
END MAIN

$ fglcomp -W stdsql prog.4gl
xx.4gl:3: warning: SQL statement or language instruction with specific SQL syntax.

When a warning is raised, you can use the -W error option to force the compiler to stop as if an error was found.

Some warnings are generated by default (without using the -W option), when the source code uses a feature that is considered as "fragile" yet to be supported for backward compatibility.

By default warnings go to the stderr stream. When creating a .err file, warnings can be redirected to the .err file with the -W to-err-file option.

For the complete list of warning options, see -W option in fglcomp command reference.