FGL_DIALOG_SETKEYLABEL()

Sets the label associated to a key for the current interactive instruction.

Syntax

FGL_DIALOG_SETKEYLABEL(
   keyname STRING,
   label STRING )
  1. keyname is the logical name of a key such as F11 or DELETE,INSERT, CANCEL.
  2. label is the text associated to the key.

Usage

The FGL_DIALOG_SETKEYLABEL() associates a text to a function or control key. for the current dialog. Default action views (i.e. buttons that appears in the control frame of a window) will get the label displayed instead of the function or control key name.

This function defines the key labels for the current dialog. There are different levels of key label definitions.

This function is provided for backward compatibility, use action defaults to define action view texts.