ON IDLE block

The ON IDLE seconds clause defines a set of instructions that must be executed after a given period of user inactivity. This interaction block can be used, for example, to quit the dialog after the user has not interacted with the program for a specified period of time.

Do not mix ON TIMER and ON IDLE clauses.

As ON IDLE can fire field input validation, it is therefore not recommended in dialogs allowing input.

When implementing multiple dialogs with DIALOG block, do not mix several ON IDLE clauses in different sub-dialog blocks: specify a unique ON IDLE clause at the DIALOG block level.

The parameter of ON IDLE must be an integer literal or variable. If the value is zero, the dialog timeout is disabled.

It is not recommended to use the ON IDLE trigger with a short timeout period such as 1 or 2 seconds; The purpose of this trigger is to give the control back to the program after a relatively long period of inactivity (10, 30 or 60 seconds). This is typically the case when the end user leaves the workstation, or gets a phone call. The program can then execute some code before the user gets the control back.
   IF ask_question(
      "Do you want to reload information from the database?") THEN
      -- Fetch data back from the db server

The timeout value is taken into account when the dialog initializes its internal data structures. If you use a program variable instead of an integer constant, any change of the variable will have no effect if the variable is changed after the dialog has initialized. If you want to change the value of the timeout variable, it must be done before the dialog block.