Graphical mode with Traditional Display

Important:

Traditional mode is under construction and not fully supported.

What is the Traditional GUI mode?

The Traditional GUI mode can be used to ease migration from TUI based applications to graphical mode.

With the Traditional GUI mode, application windows bound to forms using a SCREEN section will be displayed as simple boxes in a main front-end window. Other windows bound to forms defined with the LAYOUT section will be displayed as new GUI windows.

Figure: Traditional GUI mode example

Traditional GUI mode rendering screenshot
Here the same form displayed with default GUI rendering (no traditional mode):
Figure: Default GUI mode example

Default GUI mode rendering screenshot

Enabling the Traditional GUI mode

The Traditional GUI mode can be enabled with the following FGLPROFILE entry:
gui.uiMode = "traditional"

By default, the Traditional GUI mode is off.

Window rendering rules

If the Traditional GUI mode is enabled, the OPEN WINDOW statement works differently depending on the layout type of bound forms.

On the front-end side, there is one unique main graphical window (a top-level widget called "compatibility window container") created to host all the windows created by a program. Traditional forms are form files which have a SCREEN section instead of the LAYOUT section. When migrating from a TUI mode project, all forms initially contain a SCREEN section; hence all windows opened in traditional mode will appear in the compatibility window container.

To rebuild a form file with graphical items such as group boxes, buttons and tables, use a LAYOUT section. If the rebuilt form file is loaded via OPEN WINDOW ... WITH FORM form-file then, even in traditional mode, the newly created window will appear as a new top-level widget on the front-end side. This opens a smooth migration path using the traditional mode; as a first step, it is possible to migrate and enhance some application forms like typical search lists, while keeping the rest of the application forms running in the traditional rendering.

Note, however, that following instructions do not work in Traditional GUI mode:

  1. OPEN WINDOW window_id AT line, column WITH height ROWS, width COLUMNS
  2. OPEN FORM form_id FROM "form_file"

    (where form_file is defined with a LAYOUT section)

  3. DISPLAY FORM form_id

A runtime error results, because you cannot display a form with dynamic geometry in a fixed geometry container. Only forms with a SCREEN section can be displayed at a later stage in a window that was initially opened inside the compatibility window container.

Function key shifting

When the Traditional GUI mode is enabled, you can map Shift-Fx and Ctrl-Fx key strokes to F(x+offset) actions. The offset is defined with the gui.key.add_function entry:
gui.key.add_function = 12

This entry defines the number of function keys of the keyboard (default is 12). When defined as 12, a Shift-F1 will be received as an F13 (12+1) action event by the program, and a Control-F1 will be F25 (12*2+1).