LABEL

The LABEL instruction declares a jump point that can be reached by a GOTO.

Syntax

LABEL label-id:
  1. label-id is a unique identifier in a MAIN, REPORT, or FUNCTION program block.
  2. The label-id must be followed by a colon (:).

Usage

The LABEL instruction declares a statement label, making the next statement one to which a GOTO statement can transfer program control.

Example

MAIN
  DISPLAY "Line 2"
  GOTO line5
  DISPLAY "Line 4"
  LABEL line5:
  DISPLAY "Line 6"
END MAIN