The locale settings matters at compile time and at runtime. At runtime, the locale changes the behavior of the character handling functions, such as UPSHIFT and DOWNSHIFT. It also changes the handling of the character strings, which can be single byte or multibyte encoded. Compilation errors will occur if the source files contain characters that do not exist in the encoding defined by the current locale.
$ fglrun -i mbcs Charmap : UTF-8 Multibyte : yes Stateless : yes Length Semantics : CHAR
On iOS and Android™ mobile platforms, the locale is automatically defined to be UTF-8. This cannot be changed.
The language conventions and system messages are defined by the device settings.
On Windows platforms, if you don't specify the LANG environment variable, the language and character set defaults to the system locale which is defined by the regional settings for non-Unicode applications. For example, on a US-English Windows, this defaults to the 1252 code page. You typically leave the default on Windows platforms (i.e. you should not set the LANG variable, except if your application uses a different character set as the Windows system locale).
language[_territory[.codeset]] | .codeset
C:\ set LANG=English_USA.1252
On UNIX-based platforms, The LC_ALL (or LANG) environment variable defines the global settings for the language used by the application.
language_territory.codeset
$ LC_ALL=en_US.iso88591; export LC_ALL
Usually OS vendors define a specific set of values for the language, territory and codeset. For example, on a UNIX platform, you typically have the value "en_US.ISO8859-1" for a US English locale, while Microsoft™ Windows requires the "English_USA.1252" value. For more details about supported locales, refer to the operating system documentation.
A list of available locales can be found on UNIX platform by running the locale -a command. You may also want to read the man pages of the locale command and the setlocale function. On Windows platforms, search the Microsoft MSDN documentation for "Language and Country/Region Strings".
To support multiple languages in your application, you must use UNICODE. The encoding supported by Genero for UNICODE applications is UTF-8.
On UNIX platforms, UTF-8 locales are natively supported with LANG/LC_ALL.
On Windows platforms, UTF-8 is not well supported by the operating system: Defining the LANG environment variable to code page 65001 will not work. To workaround this limitation, Genero implements UTF-8 support on Windows by setting the LANG environment variable to the value .fglutf8 :
C:\ set LANG=.fglutf8