Internationalize your app
GWA applications can be translated and modified for international markets.
The GWA provides support for language selection based on locale. For more details on localization, go to Localization.
- Welcome Page
- Ending Page
Locale files
- xx.json: two character locale code used for languages like en.json, de.json
- xx-YY.json: the full locale code like en-US.json, de-DE.json, fr-FR.json.
// in fr.json
{
"Reload Page": "Redémarrage de l'application",
"Please wait": "Merci d'attendre",
"is loading": "est entrain d'être chargée",
"ended": "vient de se terminer",
"SW Status": "Statut du Service Worker",
"debugEndedCloseBrowser": "Le débogueur a été arreté. Si vous voulez redémarrer une nouvelle session,
merci de fermer cet onglet et de relancer le débogueur sur la ligne de commande."
}
The translation lookup first searches the full language maps, and if a key is not found
there, it then checks the 2-character language maps. You can also provide your custom translation in
a locale file in your application. For details, go to Customize translation text. If a key exists both in an installation locale file
and in your custom locale file, the value from your custom locale file will overwrite it. i18n localized strings
To localize your application, you need compiled localized string files (.42s) containing your translation text placed in the appropriate language subdirectory of your GWA application. For example, for an English-US locale, this would be in programdir/en_US/mystrings.42s. For details on how to organize localized strings, go to Localized string files on mobile devices.
In the demo/i18n, we have created language subdirectories with sample translations for the string "TESTLABEL." The displayed value in the application form changes according to the browser's language setting, such as "Hello en_US" for English (US). GWA configures the FGLRESOURCEPATH for the localized string files (.42s) based on the LANG variable, as displayed in the demo program's initial message showing the values of LANG and FGLRESOURCEPATH.
If you want to set the FGLRESOURCEPATH in your application while using localized strings, ensure that the GWA-calculated value of FGLRESOURCEPATH is included in your fglprofile. For example:
mobile.environment.FGLRESOURCEPATH="$FGLRESOURCEPATH:mydir"
This will ensure that you get the correct lookup for the localized string files
(.42s), even when mydir
is added to FGLRESOURCEPATH.