DIALOG ATTRIBUTES clause
FIELD ORDER FORM option
By
default, the form tabbing order is defined by the variable list in
the binding specification.
You can control the tabbing order by using the FIELD ORDER
FORM
attribute; when this attribute is used, the tabbing
order is defined by the
TABINDEX
attribute of the form items.
The field order mode can also be specified
globally with the OPTIONS
FIELD ORDER
instruction.
With FIELD
ORDER FORM
, if the user changes the focus from field A to
a distant field B with the mouse, the dialog does not execute
the BEFORE FIELD
/ AFTER FIELD
triggers
of intermediate fields which appear in the binding specification
between field A and field B. Unlike singular dialogs, if the default
FIELD ORDER CONSTRAINT
mode is used in a multiple dialog
instruction, intermediate triggers are never executed (i.e. the Dialog.fieldOrder
FGLPROFILE
entry is ignored by DIALOG
.)
See also Defining the tabbing order.
UNBUFFERED option
Indicates that the dialog must be sensitive to program variable changes. When using this
option, you bypass the traditional BUFFERED
mode.
When using the traditional "buffered" mode, program variable changes are not automatically
displayed to form fields; You need to execute a DISPLAY TO
or DISPLAY BY
NAME
. Additionally, if an action is triggered, the value of the current field is not
validated and is not copied into the corresponding program variable. The only way to get the text of
the current field is to use GET_FLDBUF()
.
If the "unbuffered" mode is used, program variables and form fields are automatically synchronized.
You don't need to display explicitly values with a DISPLAY TO
or DISPLAY
BY NAME
. When an action is triggered, the value of the current field is validated and is
copied into the corresponding program variable.
See also The buffered and unbuffered modes.
The unbuffered mode can be set globally for all DIALOG
instructions with the
ui.Dialog.setDefaultUnbuffered()
class method:
CALL ui.Dialog.setDefaultUnbuffered(TRUE)
DIALOG -- Will work in UNBUFFERED mode ...
END DIALOG