GOTO
The GOTO instruction transfers program control to a
labeled line within the same program block.
Syntax
GOTO [:] label-id - label-id is the name of the 
LABELstatement to jump to. 
Usage
A GOTO statement continues program execution in the line
following the LABEL
instruction using the label-id identifier specified in the
GOTO instruction.
The LABEL jump
point can be defined before or after the GOTO statement.
The LABEL and GOTO statements must use the
label-id within a single MAIN, FUNCTION, or REPORT
program block.
Note: The 
: colon after the GOTO keyword is
optional.GOTO statements can reduce the readability of your program
source and result in infinite loops. Use FOR, WHILE and CASE statements
 instead.
The GOTO statement can be used in a WHENEVER
statement to handle exceptions.
Example
MAIN
  DEFINE exit_code INTEGER
  DEFINE l_status INTEGER
  WHENEVER ANY ERROR GOTO _error 
  DISPLAY 1/0
  GOTO _noerror
LABEL _error:
  LET l_status = status
  DISPLAY "The error number ", l_status, " has occurred."
  DISPLAY "Description: ", err_get(l_status)
  LET exit_code = -1
  GOTO _exit
LABEL _noerror:
  LET exit_code = 0
  GOTO _exit
LABEL _exit:
  EXIT PROGRAM exit_code
END MAIN