Understanding toolbars
This is an introduction to toolbars definition.
A toolbar defines action views presented as a set of buttons that can trigger events in an interactive instruction.
This section describes how to define toolbars with XML in files or in programs as
global/default toolbars; it is also possible to define toolbars in forms with the TOOLBAR
section, as
form-specific toolbars.
Toolbar files can be loaded by a program with
the methods ui.Interface.loadToolBar()
(for global/default toolbars) or
ui.Form.loadToolBar()
(to load form-specific toolbars).
The global/default toolbar is displayed in all windows, or in the global window container when using a window container. The form-specific toolbar is displayed in the form where it is defined.
The position and overall rendering of toolbar can be defined with presentation style attributes
of window elements, such as toolBarPosition
. Typical "modal windows"
(windowType="modal"
) do not display toolbars. See
FGLDIR/lib/default.4st, where toolBarPosition
is set to
"none"
for that kind of windows.
The toolbar items (or buttons) are enabled/disabled based on the ON ACTION
handlers defined by
the current interactive instruction. A toolbar item is bound to an action handler by name.. A click
on the toolbar button will execute the user code in the action handler.
Toolbar elements can get a style
attribute in order to use a specific
rendering/decoration following presentation style definitions. Specific toolbar style attributes are
supported to customize your toolbars.
The DOM tag names are case sensitive; Toolbar
is different from ToolBar
.
When binding to an action, make sure
that you are using the right value in the name
attribute. As ON
ACTION
and COMMAND
generate lowercase identifiers, it is recommended to
use lowercase names.
It is recommended that you define the decoration of toolbar items for common actions with action defaults.