Understanding the INPUT instruction
The INPUT
instruction controls a single record input from form
fields.
The INPUT
statement binds program
variables to screen-records for
data entry in form fields. The INPUT
statement uses the current form in the current
window. Before executing the INPUT
statement, record data must be fetched from the
database table into the program variables using the input statement.
An INPUT
will start with empty fields, unless the WITHOUT DEFAULTS
option is used.
Using WITHOUT DEFAULTS
clause instructs the INPUT
dialog to use
the current data of the program variables/record bound to the dialog.
During the INPUT
statement execution, the user can edit the record fields, while
the program controls the behavior of the instruction with control blocks.
When the user moves from field to field or changes values, dialog control blocks such as BEFORE
FIELD
are executed.
When the user clicks on an action view (button), or when an asynchronous event occurs, dialog interaction blocks like ON ACTION
are executed.
The code inside an INPUT
dialog can use control instructions, dialog control
functions, and the ui.Dialog
class, to implement the dialog behavior.
To terminate the INPUT
execution, the user can validate (or cancel) the dialog
to commit (or invalidate) the modifications made in the record.
When the statement completes execution, the form is deactivated.
After the user terminates the input (for example, with the "accept" key), the program must test the
INT_FLAG
variable to check if the dialog was validated (or canceled), and
then can use the INSERT
or UPDATE
SQL
statements to modify the appropriate database tables.