GLOBALS
The GLOBALS / END GLOBALS block and the GLOBALS instruction.
Important: Defining GLOBAL symbols (variables, constants, types)
is deprecated and should be avoided. Instead of globals, use
PUBLIC symbols in
modules to be imported with IMPORT
FGL.Syntax 1: Global block declaration
GLOBALS
declaration-statement
[,...]
END GLOBALS
- declaration-statement is a variable, constant or type declaration.
Syntax 2: Importing definitions from a globals file
GLOBALS "filename"
- filename is the file containing the definition of globals.
filename can be a relative or an absolute path. To specify a path, the slash
(
/) directory separator can be used for UNIX™ and Windows® platforms. - Use this syntax to include global declarations in the current module.
Usage
To extend the scope of variables, constants or user
types to the whole program, define a module containing a GLOBALS ... END
GLOBALS block and include this global module with the GLOBALS
"filename" statement in other modules.
Note: Initialization of global variables (
DEFINE var INT = 100) is not supported.
The filename should contain the .4gl suffix. However, the
compiler uses the file name as it is. Therefore it can accept other file extensions such as
GLOBALS "stock.glb".
The filename can be a relative or an absolute path. To specify a path, the
slash (/) directory separator can be used for UNIX and Windows platforms.
When the filename specified by
GLOBALS defines a relative
file path, the globals file will be searched relatively to the location of the source provided to
fglcomp.Note: For compatibility, fglcomp searches globals
files in pwd first, then the search is relative to the source file path. This can simplify build
scripts: the compiler can be called from any directory.