Providing the image resource
There are several things you need to know about providing an image resource in a Genero program.
Supported image formats
Genero supports various image data formats, typically PNG, JPEG and SVG.
True Type Font (TTF) files are also supported: The TTF format is used when image-to-font-glyph mapping is enabled by specifying a mapping file in the FGLIMAGEPATH environment variable.
Image file format | GDC (native rendering mode) | GBC (or UR, see note 3) | GMA (native rendering mode) | GMI (native rendering mode) |
---|---|---|---|---|
.bmp | Yes | Yes | Yes | Yes |
.gif | Yes (see note 1) | Yes | Yes | Yes |
.ico | Yes | Yes | Yes | Yes |
.jpg | Yes | Yes | Yes | Yes |
.png | Yes | Yes | Yes | Yes |
.svg | Yes (see note 2) | Yes | No | No |
.tiff | Yes | Yes | Yes | Yes |
- With GDC, animated GIFs are only available for the
IMAGE
form item. They are not supported where the image appears due to theIMAGE
attribute (in buttons, toolbars, topmenus and so on). For performance reasons, animated GIFs are not supported inTABLE
containers. - The GDC front-end supports SVG through the Qt library. Qt only supports the static features of SVG 1.2 Tiny. For more information, see Rendering SVG Files in the Qt Documentation.
- When using Universal Rendering, the rules for GBC image format support apply.
Image resolution
Consider using the appropriate image resolution for the target front-end platform. For example, mobile devices have a much higher pixel density (a higher resolution) than desktop monitors. An image which looks nice on a desktop can appear small or as an unscaled image on a mobile device.
Static versus dynamic images
- For static images (such as button icons), set the image resource in the image
attribute (
IMAGE
,IMAGELEAF
, and so on). See Static images. - For dynamic images (such as image fields displaying photos from a database), the
image resource is specified with the field/variable value, to be rendered in a form field. The form
field is typically defined as an
IMAGE
item, or anIMAGECOLUMN
in a table view. For more details, see Runtime images.
Image resource lookup
The image data can be provided in different ways, depending on the image resource specification:
- As a Uniform Resource Locator (URL), such as
"https://4js.com/files/images/fourjs_logo.jpg"
. - As a simple image name (for TTF icons), such as
"smiley"
. - As a simple file name, relative or absolute file path, with image extension (such as .png or .jpg).
Using an URL image resource
If the image specification starts with a URL prefix, the front-end will try to download the image from the location specified by the URL.
The network access to the Web server must exist and network bandwidth must be sufficient to rapidly download the images.
Image resource location (URL) | Description |
---|---|
http://location-specification |
HTTP server |
https://location-specification |
HTTPS server (HTTP over SSL/TLS) |
Using a simple image name (centralized icons)
If the image specification is a simple name (without a file extension), and the FGLIMAGEPATH environment variable defines an icon mapping file for the runtime system, the image name is converted to a font file and font glyph, based on the mapping file entries, and the image form item displays the glyph/icon found in the font definition file. The mapping file and the font definition file are centralized on the application server.
image-name=font-file:hexa-ordinal[:color-spec]
- image-name is the name of the image resource used in form elements.
- font-file is the .ttf file where the images/glyphs are defined.
- hexa-ordinal is the number (in hexadecimal) defined by the creator of the .ttf file, to identify the image/glyph in the file.
smiley=FontAwesome.ttf:f118
red_smiley=FontAwesome.ttf:f118:#8B0000
An image resource (IMAGE
attribute, IMAGECOLUMN
value, and so on) with the name "smiley
" will be mapped to the
glyph with ordinal position 0xf118
in the
FontAwesome.ttf font file, and the image resources using
"red_smiley
" will use the same glyph, but will get a red color.
defaultTTFColor
style attribute:<StyleList>
<Style name="Window.important">
<StyleAttribute name="defaultTTFColor" value="red" />
</Style>
...
A default mapping file named "image2font.txt" and the "FontAwesome.ttf" font file are provided in $FGLDIR/lib. If FGLIMAGEPATH is not defined, the runtime system will use these files to make the image to font glyph mapping.
fsType
field in the OS/2 table to zero. This
modification can be done with freeware tools like ttembed.It is possible to mix several plain image file directories with several image-to-font glyph mapping files in FGLIMAGEPATH. The list of mapping files and directories defines the order of precedence, for example:
$ export FGLIMAGEPATH="/var/myapp/myimages:\
/var/myapp/myicons.txt:/var/myapp/fontfiles:\
$FGLDIR/lib/image2font.txt:$FGLDIR/lib"
/var/myapp/myimages
: Directory where plain image files can be found/var/myapp/myicons.txt
: Custom image-to-font-glyph mapping file (icons)/var/myapp/fontfiles
: Font files used by the myicons.txt mapping file$FGLDIR/lib/image2font.txt
: Default icon mapping files (using FontAwesome.ttf)$FGLDIR/lib
: Location of the default FontAwesome.ttf file
Consider defining your own image mapping file and make FGLIMAGEPATH point to your own files.
mobile.environment.FGLIMAGEPATH
entry in
FGLPROFILE. Use $FGLAPPDIR and $FGLDIR placeholders to include the current
appdir
(program file directory) and the FGL runtime system
directory, respectively.See FGLIMAGEPATH for more details about this environment variable.
Using file names or paths
DISPLAY "bird.jpg" TO img1
The image file is searched on the platform where the program executes. The runtime system uses the FGLIMAGEPATH environment variable when searching for the images. If FGLIMAGEPATH is not set, the current working directory is searched for the image files.
If FGLIMAGEPATH is defined, the current working directory is not searched. To find image files in the current working directory and in other directories, add "." to the FGLIMAGEPATH path list.
The resource file cache of the front-end
The resource files transmitted by the runtime system to the front-end are automatically cached on the front-end workstation, to be reused by several programs and program instances.
If the content of the resource file on the program server side changes, and the image filename is
redisplayed to the form field (by a DISPLAY TO / DISPLAY BY NAME
or implicitly with
the UNBUFFERED
mode) as a new field value, the resource file content will be
retransferred to the front-end.
IMAGE
field, the following code sequence will
produce the results described in the inline comments (starting with an empty front-end file
cache):DISPLAY "/tmp/bird.png" TO image1 -- bird.png is transferred and cached.
DISPLAY "/tmp/cat.png" TO image1 -- cat.png is transferred and cached.
DISPLAY "/tmp/bird.png" TO image1 -- bird.png is cached, no transfer needed.
DISPLAY "/tmp/cat.png" TO image1 -- cat.png is cached, no transfer needed.
RUN "touch /tmp/bird.png" -- updates modification timestamp of bird.png.
DISPLAY "/tmp/bird.png" TO image1 -- bird.png is retransferred and recached.
standard.clearFileCache
front call can be used in development or for debug
purpose, to force the front-end to clear its resource file cache. However, this front call is not
required in a production
context:DEFINE res BOOLEAN
CALL ui.Interface.frontCall("standard","clearFileCache",[],[res])
IF NOT res THEN
ERROR "A problem occurred while clearing the front-end cache..."
END IF
DISPLAY "/tmp/bird.png" TO image1 -- bird.png is transferred and cached.
DISPLAY "/tmp/cat.png" TO image1 -- cat.png is transferred and cached.
CALL ui.Interface.frontCall("standard","clearFileCache",[],[res])
DISPLAY "/tmp/bird.png" TO image1 -- bird.png is transferred and cached.
DISPLAY "/tmp/cat.png" TO image1 -- cat.png is transferred and cached.
Application images in Web Components
Web Components can display static images (part of the Web Component assets), and
application images provided at runtime (for example, a photo gallery web component).
In order to provide application images to a Web Component, the program must use the
ui.Interface.filenameToURI()
method to convert the local
file name to a URI that can be accessed by the front-end.
For more details, see Using image resources with the gICAPI web component.