FGLTRACE_EXCLUDE
Defines the list of functions to be excluded from the program exection trace.
The FGLTRACE_EXCLUDE environment variable defines the list of patterns to identify functions (and class methods) that must be excluded from the call stack trace.
By default, all functions are traced, starting from the MAIN
function, or from
the functions listed in FGLTRACE_FUNCTIONS.
In order to exclude functions you don't want to trace, define the FGLTRACE_EXCLUDE environment variable with space-separated list of patterns:
exclude-pattern [...]
- exclude-pattern is a string with wildcards like in a
MATCHES
expression:- The
*
wildcard represents 0 to n characters. - The
?
wildcard represent a single character. - The
[ ]
wildcards can be used to define a single character in the specified range (use a^
starting caret for negation).
- The
Important: Unlike FGLTRACE_FUNCTIONS, user functions in FGLTRACE_EXCLUDE must
be specified with their module prefix. For example, if you want to exclude the
check_order()
function of the orders.4gl module, use the
qualified name "orders.check_order" in FGLTRACE_EXCLUDE.The FGLTRACE_EXCLUDE environment variable is typically used to exclude build-in functions and
classes such as
base.Array.*
. Tracing build-in functions car produce a huge log and
is not always relevant. For example, if the program uses the base.Array.getLength() method, the
trace will report each call to the method, as in FOR i=1 TO arr.getLength()
.Tip: To exclude all global built-in functions such as
fgl_getenv()
, use the
<builtin>.*
exclusion pattern.For example, to exclude all methods from the build-in dynamic array class, from the
util.JSON
class, all om.* package calls and all functions of
mymodule
with the format debug_[0-9]???
, define the variable as
follows:
On UNIX™:
$ FGLTRACE_EXCLUDE="<builtin>.* base.Array.* util.JSON.* om.* mymodule.debug_[0-9]???"
$ export FGLTRACE_EXCLUDE
On Windows™:
C:\> set FGLTRACE_EXCLUDE=<builtin>.* base.Array.* util.JSON.* om.* mymodule.debug_[0-9]???