Genero-specific termcap definitions
Controlling the delay for ESC key
$ export ESCDELAY=600
Extending Function Key Definitions
In TUI mode, the runtime system recognizes function keys F1 through F36. These keys correspond to the termcap capabilities k0 through k9, followed by kA through kZ.
The termcap entry for these capabilities is the sequence of ASCII characters your terminal sends when you press the function keys (or any other keys you choose to use as function keys).
k0=\E[11~:k1=\E[12~:k2=\E[13~:k3=\E[14~:\
...
k9=\E[21~:kA=\E[23~:kB=\E[24~:\
Defining dialog action keys
Dialog action keys for insert, delete and list navigation can be defined with the following capabilities:
- ki : Insert line (default is CTRL-J)
- kj : Delete line (default is CTRL-K)
- kf : Next page (default is CTRL-M)
- kg : Previous page (default is CTRL-N)
Specifying Characters for Window Borders
The runtime system uses the graphics characters in the termcap file when you
specify a window border in an OPEN WINDOW
statement.
The runtime system uses characters defined in the termcap file to draw the border of a window. If no characters are defined in this file, the runtime system uses the hyphen ( - ) for horizontal lines, the vertical bar ( | ) for vertical lines, and the plus sign ( + ) for corners.
Steps to define the graphical characters for window borders for your terminal type:
- Determine the escape sequences for turning the terminal graphics mode ON and OFF (Refer to the manual of your terminal). For example, on Wyse 50 terminals, the escape sequence for entering graphics mode is ESC H^B, and the escape sequence for leaving graphics mode is ESC H^C.
- Identify the ASCII equivalents for the six graphics characters
that Genero requires to draw the window borders. The ASCII equivalent
of a graphics character is the key you would press in graphics mode
to obtain the indicated character. The six graphical characters needed
by Genero are:
- The upper left corner
- The lower left corner
- The upper right corner
- The lower right corner
- The horizontal line
- The vertical line
- Edit the termcap entry for your terminal, and define the following
string capabilities:
- gs : The escape sequence for entering graphics mode. In the termcap file, ESCAPE is represented as a backslash ( \ ) followed by the letter E; CTRL is represented as a caret ( ^ ). For example, the Wyse 50 escape sequence ESC-H CTRL-B is represented as \EH^B.
- ge : The escape sequence for leaving graphics mode. For example, the Wyse 50 escape sequence ESC-H CTRL-C is represented as \EH^C.
- gb : The concatenated, ordered list of ASCII equivalents
for the six graphics characters used to draw the border. Using the
order as listed in (2).
For example, if you are using a Wyse 50 terminal, you would add the following, in a linear sequence:
:gs=\EH^B:ge=\EH^C:gb=2135z6:\
:gs=:ge=:gb=.|.|_|:
With these settings, window borders would be drawn using underscores ( _ ) for horizontal lines, vertical bars ( | ) for vertical lines, periods ( . ) for the top corners, and vertical bars ( | ) for the lower corners.
Adding Color and Intensity
In TUI mode, a Genero program can be written either for a monochrome or a color terminal, and then you can run the program on either type of terminal. If you set up the termcap files as described, the color attributes and the intensity attributes are related.
Number | Color | Intensity | Note |
---|---|---|---|
0 | WHITE | NORMAL | |
1 | YELLOW | BOLD | |
2 | MAGENTA | BOLD | |
3 | RED | BOLD (*) | If the keyword BOLD is indicated as the attribute, the field will be RED on a color terminal |
4 | CYAN | DIM | |
5 | GREEN | DIM | |
6 | BLUE | DIM (*) | If the keyword DIM is indicated as the attribute, the field will be BLUE on a color terminal |
7 | BLACK | INVISIBLE |
The background for colors is BLACK in all cases. In either color or monochrome mode, you can add the REVERSE, BLINK, or UNDERLINE attributes if your terminal supports them.
The ZA String Capability
Parameter | Name | Description |
---|---|---|
1 | p1 | Color number between 0 and 7 (see Table 1). |
2 | p2 | 0 = Normal; 1 = Reverse. |
3 | p3 | 0 = No-Blink; 1 = Blink. |
4 | p3 | 0 = No-underscore; 1 = Underscore. |
ZA uses the values of these four parameters and a stack machine to determine which characters to send to the terminal. The ZA function is called, and these parameters are evaluated, when a color or intensity attribute is encountered in a Genero program. Use the information in your terminal manual to set the ZA parameters to the correct values for your terminal.
The ZA string uses stack operations to push values onto the stack or to pop values off the stack. Typically, the instructions in the ZA string push a parameter onto the stack, compare it to one or more constants, and then send an appropriate sequence of characters to the terminal. More complex operations are often necessary; by storing the display attributes in static stack machine registers (named a through z), you can have terminal-specific optimizations.
The different stack operators that you can use to write the descriptions are summarized here. For a complete discussion of stack operators, see your operating system documentation.
Operators that Send Characters to the Terminal
- %d pops a numeric value from the stack and sends a maximum of three digits to the terminal. For example, if the value 145 is at the top of the stack, %d pops the value off the stack and sends the ASCII representations of 1, 4, and 5 to the terminal. If the value 2005 is at the top of the stack, %d pops the value off the stack and sends the ASCII representation of 5 to the terminal.
- %2d pops a numeric value from the stack and sends a maximum of two digits to the terminal, padding to two places. For example, if the value 145 is at the top of the stack, %2d pops the value off the stack and sends the ASCII representations of 4 and 5 to the terminal. If the value 5 is at the top of the stack, %2d pops the value off the stack and sends the ASCII representations of 0 and 5 to the terminal.
- %3d pops a numeric value from the stack and sends a maximum of three digits to the terminal, padding to three places. For example, if the value 7 is at the top of the stack, %3d pops the value off the stack and sends the ASCII representations of 0, 0, and 7 to the terminal.
- %c pops a single character from the stack and sends it to the terminal.
Operators that Manipulate the Stack
- %p[1-9] pushes the value of the specified parameter on the stack. The notation for parameters is p1, p2, ... p9. For example, if the value of p1 is 3, %p1 pushes 3 on the stack.
- %P[a-z] pops a value from the stack and stores it in the specified variable. The notation for variables is Pa, Pb, ... Pz. For example, if the value 45 is on the top of the stack, %Pb pops 45 from the stack and stores it in the variable Pb.
- %g[a-z] gets the value stored in the corresponding variable (P[a-z]) and pushes it on the stack. For example, if the value 45 is stored in the variable Pb, %gb gets 45 from Pb and pushes it on the stack.
- %'c' pushes a single character on the stack. For example, %'k' pushes k on the stack.
- %{n} pushes an integer constant on the stack. The integer can be any length and can be either positive or negative. For example, %{0} pushes the value 0 on the stack.
- %S[a-z] pops a value from the stack and stores it in the specified static variable. (Static storage is nonvolatile since the stored value remains from one attribute evaluation to the next.) The notation for static variables is Sa, Sb, ... Sz. For example, if the value 45 is on the top of the stack, %Sb pops 45 from the stack and stores it in the static variable Sb. This value is accessible for the duration of the Genero program.
- %G[a-z] gets the value stored in the corresponding static variable (S[a-z]) and pushes it on the stack. For example, if the value 45 is stored in the variable Sb, %Gb gets 45 from Sb and pushes it on the stack.
Arithmetic Operators
Each arithmetic operator pops the top two values from the stack, performs an operation, and pushes the result on the stack.
- %+ Addition.
For example, %{2}%{3}%+ is equivalent to 2+3.
- %- Subtraction.
For example, %{7}%{3}%- is equivalent to 7-3.
- %* Multiplication.
For example, %{6}%{3}%* is equivalent to 6*3.
- %/ Integer division.
For example, %{7}%{3}%/ is equivalent to 7/3 and produces a result of 2.
- %m Modulus (or remainder).
For example, %{7}%{3}%m is equivalent to (7 mod 3) and produces a result of 1.
Bit Operators
The following bit operators pop the top two values from the stack, perform an operation, and push the result on the stack:
- %& Bit-and.
For example, %{12}%{21}%& is equivalent to (12 and 21) and produces a result of 4.
- %| Bit-or.
For example, %{12}%{21}%| is equivalent to (12 or 21) and produces a result of 29.
- %^ Exclusive-or.
For example, %{12}%{21}%^ is equivalent to (12 exclusive-or 21) and produces a result of 25.
The following unary operator pops the top value from the stack, performs an operation, and pushes the result on the stack:
- %~ Bitwise complement.
For example, %{25}%~ results in a value of -26.
Logical Operators
The following logical operators pop the top two values from the stack, perform an operation, and push the logical result (0 for false or 1 for true) on the stack:
- %= Equal to.
For example, if the parameter p1 has the value 3, the expression %p1%{2}%= is equivalent to 3=2 and produces a result of 0 (false).
- %> Greater than.
For example, if the parameter p1 has the value 3, the expression %p1%{0}%> is equivalent to 3>0 and produces a result of 1 (true).
- %< Less than.
For example, if the parameter p1 has the value 3, the expression %p1%{4}%< is equivalent to 3<4 and produces a result of 1 (true).
The following unary operator pops the top value from the stack, performs an operation, and pushes the logical result (0 or 1) on the stack.
- %! Logical negation.
This operator produces a value of zero for all nonzero numbers and a value of 1 for zero. For example, %{2}%! results in a value of 0, and %{0}%! results in a value of 1.
Conditional Statements
The conditional statement has the following format:
%? expr %t thenpart %e elsepart %;
The %e elsepart is optional. You can nest conditional statements in the thenpart or the elsepart .
When Genero evaluates a conditional statement, it pops the top value from the stack and evaluates it as either true or false. If the value is true, the runtime performs the operations after the %t; otherwise it performs the operations after the %e (if any).
%?%p1%{3}%=%t;31%;
if p1 = 3 then print ";31"
Assuming that p1 in the example has the value 3, Genero would perform the following steps:
- %? does not perform an operation but is included to make the conditional statement easier to read.
- %p1 pushes the value of p1 on the stack.
- %{3} pushes the value 3 on the stack.
- %= pops the value of p1 and the value 3 from the stack, evaluates the boolean expression p1=3, and pushes the resulting value 1 (true) on the stack.
- %t pops the value from the stack, evaluates 1 as true, and executes the operations after %t. (Since ";31" is not a stack machine operation, Genero prints ";31" to the terminal.)
- %; terminates the conditional statement.
ZA example
The ZA sequence for the ID Systems Corporation ID231 (color terminal) is:
ZA =
\E[0; # Print lead-in
%?%p1%{0}%=%t%{7} # Encode color number (translate color number
# to number for the ID231 term)
%e%p1%{1}%=%t%{3} #
%e%p1%{2}%=%t%{5} #
%e%p1%{3}%=%t%{1} #
%e%p1%{4}%=%t%{6} #
%e%p1%{5}%=%t%{2} #
%e%p1%{6}%=%t%{4} #
%e%p1%{7}%=%t%{0}%; #
%?%p2%t30;%{40}%+%2d # if p2 is set, print '30' and '40' + color number (reverse)
%e40;%{30}%+%2d%; # else print '40' and '30' + color number (normal)
%?%p3%t;5%; # if p3 is set, print 5 (blink)
%?%p4%t;4%; # if p4 is set, print 4 (underline)
m # print 'm' to end character sequence